![]() To grow from single cell to adult in that time would require a lot of food and energy. I made them pretty small because they can produce new adults in just a few months. They'd have to, since their entire species is repopulated by just one male and 6 females. Maybe they have a lot of latent/dormant genes to prevent inbreeding. These little creatures could vary in appearance just like house cats do. I based their anatomy on the word 'Twig'. Perhaps only the ancient races figured out how to make larger ships practical. The way the ships in SC move, their armament, and crew count, is more reminiscent of nimble torpedo boats and war planes. Without such a restriction, it's easy to escalate things to 2.5km dreadnoughts battling swarms of 8m attack fighters, and that's not what SC is about. Maybe building smaller ships is advantageous in the SC universe, as if there's some sort of sweet spot. I think Star Control needs to set itself apart from the starship-size measuring contest we see in most sci-fi. ![]() ![]() The Druuge, will they be changed by the artefacts given to them by the Utwig, or remain rotten? I don't really address this in my story as they are left behind. Did they choose to group up according to gender (or lack of)? They likely reproduce by cloning anyways, and they were supposed to be gay according to the devs. However, it's possible, even probable that gendered (and androgynous) designs were made back on Earth. In regards to the Androsynth, we're given the impression that they are all male. While SC3 might lose its canon status, it did have some memorable races so I wanted to somehow preserve those in paraphrased designs. Perhaps the Precursors are better left untouched.ĭaktaklakpak, K'tang and Ploxis lookalikes. felt smaller manipulators were needed somehow. The Precursors are described as shaggy giants, evoking visions of the wooly mammoth. Printed images (manuals and guide books if canon)Īnd on top of that the design should be good of course.To achieve likeness, I'm trying to take the following into consideration: With enough revisions it's possible to get a redesign close to the source without sacrificing much likeness. The older stuff I had made was needlessly unfaithful. Star Control - The Ur-Quan Masters Redesigns I guess, for the moment I'll just draw some stuff and not concern myself with game design.Īn open Source version of Star Control 2 can be found here: Epic space battles are represented by arcadey pew pew, though a player who knows the game will quickly pimp out the Precursor tug and never even touch the strategy element of using other ships. In SC2, both the mining and super melee feels. In a way, super melee feels more at home in Star Control I because it doesn't conflict a narrative aspect which brings expectations of realism. Star Control I is a relatively simple strategy game while also lacking the narrative richness. Star Control II is more gamey (though still not accessible by today's standards), but it has the narrative charm to make up for it. If I try to do something like that I'm lost forever in plans. It had the same kind of urge which we now see driving Dwarf Fortress. Starflight has the design philosophy that I like, wanting to be relentlessly complex, pushing aside considerations like hardware limitations, gamey-ness, and "Who'd play this?". In short, this is another poorly researched article, 30 second with the source should've given this author big red flags that what he was trying to source was the typical lazy journalism commonplace in video game journalism.How could Star Control II be reincarnated today? To be honest I don't know how to grapple the Star Control and Starflight games. Which I think it's a fairly safe bet that the Kotaku author had absolutely no idea that computers other than the PC had ever been popular, and that the PC only became ascendant in the early 90's after the C64 largely birthed modern video gaming. You then find that the poll had some rather interesting restrictions in 2013 such as "You can't name games from the last 10 years" and "You can't name games unless you can purchase them today" (Which eliminates pretty much the whole Commodore 64 library and pretty much all of the titles that defined video gaming all the way up to today). To make it even more interesting, when you dig into the link in the articles he's referencing which claims SC2 was frequently listed, you find that it doesn't actually link to any metrics. The author is pointing at a 2013 article about PC games, while ignoring all of the articles about "What are the best games ever" that come out routinely and pretty much never list SC2. I feel compelled to point out that the game is not widely regarded as one of the greatest games ever made, and in fact most gamers have no idea what Star Control is, much less played Star Control 2.
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